Wed. Feb 5th, 2025

With the release of season 14 in early January, League of Legends made a spectacular comeback. Riot Games, however, is putting out the flames (mostly created by AP burst champs) with League Patch 14.2’s buffs, nerfs, and changes after spending too much time cooking on the stove.

When does the League Patch 14.2 launch?
On Wednesday, Jan. 24, the massive League Patch 14.2 will be released.

The follow-up to Season 14 will debut at about 10 a.m. AEST in Australia, which is ideal for me, and then spread throughout the various regions’ servers during the day. The important patching timings are as follows:

3:00 PM CT (NA) / 5:01 PM GMT (EU W)
3 a.m. CET (European Union)
8 a.m. Korean Time
After the fix loads onto the live servers, servers will probably be down for a few hours, and maybe even longer. The matchmaking feature will be disabled for all League queues around three hours prior to the upgrade becoming live.

League Patch 14.2: What Is It?
Are you sick and weary of the meta-AP burst? Riot is also

Image via Riot Games

It’s all done, so hopefully you’ve been enjoying the thrilling start to season 14. In an effort to stop the alleged “League of One Shots,” league developers have drastically altered burst damage items and attacking power champions.

fresh thing Along with other things like Bloodsong and Riftmaker, Stormsurge has taken the brunt of the nerfs, while lesser-selected choices are temporarily boosted. The update also helps Steel Sigil, Stridebreaker, and Horizon Focus.

Numerous champions have seen changes—13 boosts and 5 nerfs, to be exact—with the most notorious heroes from season 14 being pulled back into line after receiving a good amount of attention over the last two weeks.

Additional adjustments to the ranking with negative LP gains and border demotions

Image via Riot Games

Phroxzon also discussed ranking modifications, specifically pertaining to the laxity of tier border demotions. In his preview, the main gameplay designer stated, “We need to be demoting people more honestly to ensure the ranked system functions properly.”

While Phroxzon emphasizes that this anomaly is confined to a small number of accounts throughout the major regions, Riot’s inquiry into negative LP gains is still ongoing. Since it’s thought that a large number of these were caused by subpar border demotions, the problem ought to be fixed after 14.2.

Can you make it through the Primal Ambush?

Image via Riot Games

If you were to place your favorite champions in a real jungle, how long do you think they would last? In the Primal Ambush skin line, four champions—Riven, Sivir, Talon, and Vi—put that notion to the test by going into full survival mode.

Wearing gold armor and crafted from the pelts of their foes, along with some bumps and scratches from those opponents, each skin has vivid orange and green colors, scratch marks, and skill effects with a tribal motif.

With the release of Patch 14.2, the following skins will be available:

The first ambush of Riven (1,350 RP)
The first Ambush of Sivir (1,350 RP)
Ambush Talon Primal (1,350 RP)
Primitive Conundrum VI (1,350 RP)
The League Patch 14.2 official notes are available here.

Patch notes for League Patch 14.2

Champions

Ahri

  • The E cooldown was shortened from 14 to 12 seconds.

Blitzkrieg

  • Base armour down to 37 from 40.
  • 180 percent was the reduction in the overall AD scaling from 200 percent.

Briar

  • From 0.5 percent per one percent missing health to 0.4 percent (plus 0.025 percent every 100 additional health) for one percent lacking health, passive healing amplification was reduced.
  • The rate of bleeding was reduced from one second to half a second.
  • Q damage is now magic damage instead of physical damage, and it now has an additional 60% of AP.
  • Magic resistance is now included in Q defensive decreases.
  • Q now uses lifesteal and on-hit effects.
  • The percentage of damage done by W bite heal dropped from 36–60% to 25–45%, plus 5% of Briar’s maximum health.

Darius

  • The cost of Q mana dropped from 30–50 to 25–45.
  • The percentage of Q missing health heals each champion went from 13% to 15%, while the percentage of maximum healing at three champions grew from 39% to 45%.
  • The penetration rate of E armor rose from 15–35 percent to 20–40 percent.

Ezreal

  • The Q AD scaling went up to 135 percent from 130 percent.
  • W basic AD scaling went from sixty percent to one hundred percent.
  • The base damage range for R grew from 350 to 700.
  • The base AD scaling was raised to 120% from 100%.

Spark

  • The percentage of Q AP scaling dropped from 50% to 45%.
  • The AP scaling of W passive damage-over-time dropped from 40% to 30%.

Garen

  • The length of the W damage decrease was reduced from 2–5 seconds to 4 seconds.
  • From 32–40 percent to 36–40 percent, E AD scaling per tick increased.

Gragas

  • Growth in base health went from 109 to 115.
  • Growth of base armor went from 4.8 to 5.
  • From 120-80 seconds to 100-70 seconds was the reduction in R cooldown.

Gwyn

  • The AP scaling for passive target max health went from 0.65 percent to 0.72 percent.

Hwei

  • The E cooldown was 12-10 seconds instead of 15-11 seconds.
  • From a static one second to a period of one to one and a half seconds, EQ fled.

Illaoi

  • Growth in base health went from 109 to 115.
    Base mana went up to 350 from 300.
  • Growth in base mana increased from 50 to 60.
    The percentage of champions that had a passive tentacle hit but no health heal rose from 4.5 to 5.0 percent.

Jax

  • Damage to the E base dropped from 55–175 to 40–160.
  • E target HP scaling went from four percent to three and a half.

Karma

  • Base health went boosted to 630 from 604 points.
  • The percentage of Q AP scaling was raised from 50% to 70%.
  • E shield was raised to 80-260 + 60% AP from 80-240 plus 45% AP.

Karthus

  • Q basic damage went up to 45-125 from 43-115.
  • The percentage of W magic resist shred rose from 15% to 25%.

rumble

  • Over a three-second period, Q base damage dropped from 135–195 to 125–185.
  • The percentage of e-shredded reduced from 12–20% to 10–18%.

Shen

  • Base AD went from sixty to sixty-four.

Teemo

  • The AP scaling for E on-hit dropped from 30% to 25%.
  • The 30-to 20-second R mushroom recharging duration was extended to 35–25 seconds.

twisted destiny

  • Base attack velocity dropped to 0.625 from 0.651.
  • Growth in attack speed dropped from 3.22 to 3%.
  • There is now an extra + 50% bonus AD for Q damage.
  • There is currently a 0.575 critical strike multiplier added to W Blue Cards.
  • There is currently a 0.350 critical strike multiplier added to W Red Cards.
  • There is currently a 0.250 critical strike multiplier added to W Gold Cards.
  • The attack speed of the E bonus was raised from 10–40 percent to 10–60 percent.
  • There is now a 75% AD boost on E damage.

Vegetable

  • Base health went up to 580 from 550.

Things

Song of Bloodsong

  • The percentage of damage amplification dropped to 10% (melee) and 6% (ranged) from 12% (melee) and 8% (ranged).

Hexplate experimentation

  • Recipe switching to Tunneler + Hearthbound Axe instead of Tunneler + Noonquiver
  • The percentage of innate attack speed rose from 20% to 25%.
  • The percentage of active attacks dropped from 35% to 30%.

Cold Heart

  • The price went up from $2300 to $2400.

Horizontal Concentration

  • The trigger range has reduced from 700 to 600 units.
  • The field of vision expands to 1,400 from 1,200.

Phantom Dancer

  • Zeal + Rectrix is the new recipe, replacing Hearthbound Axe + Cloak of Agility.

Rift-producing

  • The price went up from 3,000 to 3,100.

Sigil Steel

  • The price dropped to 1,100 from 1,200.

Tempestuous surge

  • The AP fell from 100 to 90.
  • From 100-200 plus 30% AP (melee) / 75-150 plus 22.5 percent AP (ranged) to 100-200 plus 20% AP (melee) / 75-150 plus 15% AP (ranged), there was a drop in passive damage.

Breakthrough

  • The entire expense dropped from $3,100 to $3,000.
  • The percentage of attacks rose from 25% to 30%.

Systems
Shards for Rune Stats

  • Shards of resist stats are no longer in the game.
  • Options for stat shards have been modified to:
  • Flex row: 10-180 health / 2% movement speed / 9 adaptable force
  • Defense row: 10 percent tenacity / 65 flat health / 10-180 health


Assist with Stacking Items

  • If a member of your team who has a support item destroys an excessive amount of minions, that member’s team will receive less gold from the minions.


Modifications to Bounty

  • Depending on the team’s gold disadvantage, a player’s reward may be lowered by 30 to 80 percent with the latest patch.

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