In between bouts of Insomniac’s Resistance 2 (PS3) at a recent press event, I had the chance to sit down with creative director and studio founder Ted Price.
In addition to Resistance 2, Price discussed the possibilities of a new Insomniac franchise in the future,the surprising sales of the recently released downloadable Ratchet game and the misconception that Gears of War and Resistance are rivals, along with his thoughts on games legislation and the future of the games industry.
Shack: How hands-on have you been with Resistance 2? I noticed you weren’t that involved in Ratchet & Clank Future: Tools of Destruction (PS3).
Ted Price: Right. I’m the creative director on the Resistance franchise right now, so it’s very near and dear to my heart.
I’ve always been passionate about first person shooters and I think a lot of the team has as well. Also being able to work on a mature title has been a nice …alternative for a lot of the team. We’ve all been working on Ratchet for so many years, and this allows us to explore a different side.
Shack: I noticed there’s a lot more gore this time around.
Ted Price: [laughs] Yeah, there is.
Shack: With Resistance 2 in the finishing stages and a new Insomniac studio opening up in North Carolina, is there any chance we’re going to get a new Insomniac game that isn’t Ratchet or Resistance?
Ted Price: I’m not talking about our future games.
I can say our history has been to create new franchises. We love creating new stuff, so, certainly don’t count that out.
Shack: How has the Insomniac’s first downloadable game, Ratchet & Clank Future:Quest for Booty (PS3), sold since its release in August?
Ted Price: Actually, surprisingly well. We’ve seen the numbers and it got a lot of love when it came out. It’s one of those games that’s hard to define for people, because there haven’t been games like it, where it’s a triple-A quality title, but it’s short.
I think people may not know what to make of it. It’s not a full-fledged Ratchet game, you don’t get the 10-hour-plus adventure. What you get is a 2-3 hour kinda, bite-sized but high quality adventure.
We’re hoping that this is the first of many of its kind to hit the PlayStation Network.
Shack: Has it surpassed your expectations?
Ted Price: It was an experiment for us. We didn’t really know what to expect when we released the game, because it is a different beast. It’s something that you don’t see on PlayStation Network yet, not really.
Shack: Most of the time, downloadable games in a franchise like Ratchet are side-stories or 2D platformers. You don’t expect it to be the actual Ratchet game, just shorter.
Ted Price: Right. We had no real expectations. We didn’t know what to expect. And now that it’s actually selling well, we’re happy.
Shack: There’s a big emphasis on co-op with the new online mode, but can you still play through the story split-screen with a friend, like you could in the first Resistance?
Ted Price: No. The co-op follows a separate campaign all together. We are not playing through the single-player campaign.
Shack: At all?
Ted Price: Correct. But there is split-screen co-op, so you can play split-screen with–if you’re sitting next to your buddy, you can play player A, he claims player B, you’re with six other people who are online.
Shack: Are any of the vehicles returning from the first game?
Ted Price: No vehicles.
Shack: Why’s that?
Ted Price: It was a tough call for us. Vehicles, like bosses, take a lot of special code, a lot of one-off code, and they end up being one-off design challenges. Instead, we decided to put all that energy into bosses.
Shack: I was playing single-player earlier today, and one of my attack drones came flying in and took out an entire squad that had me pinned down. It was a pretty cool moment, and I was hoping I’d get to control that later on.
Ted Price: You don’t, you do not get to play as the attack drones. You do get a lot of cool weapons through, and you do get to play with the weapons that the Sentinels, your buddies, have. One of the guys has a machine gun with a big shield on it. The mini-gun does incredible damage and it’s fun to just lay waste to lots and lots of Hybrids.
Shack: Can you talk about some of the other weapons?
Ted Price: We haven’t really talked much about the Marksmen. The Marksmen is the weapon that Sergant Warner carries in the game, and actually we were using it in co-op, it’s your main weapon if you’re Spec Ops in co-op.
It has a three-shot burst and it has a scope view, so it’s particularly effective against humanoid enemies who have a head, use it to get headshots. The secondary fire, it fires out this projectile that will hove around and do electric damage, it will actually zap multitudes of enemies. But enemies will recognize that the projectile’s out there and will turn and start firing at it.
It’s good to distract them, first of all, because they’ll start firing at it, and secondly, it does a lot of damage.
Shack: I know you’re not talking about anything beyond Resistance 2 today, but with 60-person online multiplayer and 8-player class-based co-op, are you at all worried that you’re setting the bar too high for yourself?
Ted Price: I think there’s always the worry that when it comes to whatever next game it is that we do, we’ll hit a wall. But we’ve already got plenty of great ideas about what’s next, whether it’s… whatever game we do.
Every game we’ve done has been a learning experience too, in terms of what works and what doesn’t, where we can push and where we can’t. That’s a pretty nebulous answer, but because we’ve been making games so long, it’s been 15 years now, we always run into that same worry, and we’ve always been able to figure out a way to provide something fresh for the next game that we do.
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